Apr 21, 2005, 10:37 PM // 22:37
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#21
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Lion's Arch Merchant
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another nice supplement is erruption so you knock a person down and they cannot run away so are forced into stay in the area and take damage.
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Apr 21, 2005, 11:51 PM // 23:51
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#22
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Apparently even with the polls saying people love rangers the most, the basics thread gives warriors the most <3!
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Apr 21, 2005, 11:56 PM // 23:56
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#23
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Elite Guru
Join Date: Jan 2005
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by Raumoheru
another nice supplement is erruption so you knock a person down and they cannot run away so are forced into stay in the area and take damage.
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Please get your facts straight before you post.
First of all we are talking about warrior primaries here, so energy is a huge concern. Eruption costs 25 energy, which means you need to equip a focus (dequipping your hammer in the process) just to have the energy to cast it once. It also has a 3s cast time, leaving you ripe for disruption, and on top of that you're not attacking for 4 seconds.
On top of that, eruption does not do what you say. Eruption does 5-28 earth damage per second for 5 seconds, causing blindness at the end.
You're probably thinking of Earthquake, another 25 energy spell.
Forget Earthquake and Eruption on a Primary Warrior.
__________________
Quote:
Originally Posted by Zrave
if it weren't elite you could pull off the dreaded oath shot/signet of midnight/determined shot combo
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Apr 22, 2005, 09:49 PM // 21:49
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#25
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Frost Gate Guardian
Join Date: Feb 2005
Location: Beaches of Kryta, aka Florida
Guild: Remnants of Ascalon
Profession: Mo/Me
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well unfortunately u cant equip focues on a hammer warrior, hammers are 2 handed weapons. if that was what u were talking about.
unless u wanted to switch to like a sword/focus combo, but i dont see the point since both earthquake and eruption are worth it for a primary warrior.
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Apr 23, 2005, 11:19 PM // 23:19
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#26
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Pre-Searing Cadet
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I am torn between a War/Mo and a war/mes combo
cant seem to figure out which one to go with. I like the way they both can be played but I just cant make up my mind
Want to know what you guys like is better.
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Apr 24, 2005, 01:34 AM // 01:34
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#27
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Lion's Arch Merchant
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Warrior/Monk can heal mildly
and a Warrior/Mesmer with inspiration and physical resistance is nice.
i personally would go with warrior monk though
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Apr 24, 2005, 03:16 AM // 03:16
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#28
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Pre-Searing Cadet
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i made a W/R the last weekend of beta in order to train the pet. I dont know if it was worth it bec i didnt get very far and found the pet distracting. although id be interested to see what skills anyone coupled with this...if they tried it
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Apr 24, 2005, 12:24 PM // 12:24
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#30
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Frost Gate Guardian
Join Date: Apr 2005
Location: England
Guild: Dynasty Warriors
Profession: Mo/E
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if you are going to make a W/Mo in PvP with a competent team, please dont go down the route of using self-healing. making a tank is not what PvP is about. Think more about creating chars centred around damage-dealing. To this end, casting Balthazar's Spirit on yourself and using Strength of Honor on a normal sword warrior will up your damage no end, and if you take a reasonable level of hits, get Judges insight as well so you do even more damage.
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Apr 24, 2005, 09:18 PM // 21:18
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#31
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Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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Quote:
Originally Posted by Great Gjl
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i dont think its worth having sprint if you have hamstring.
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Apr 24, 2005, 09:56 PM // 21:56
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#32
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Lion's Arch Merchant
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hamstring is 2 times the energy amount though.
and sprint can be used outside of battle when you just want to get somewhere fast.
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Apr 24, 2005, 10:26 PM // 22:26
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#33
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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Hamstring helps out your team, sprint helps out just yourself
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Apr 24, 2005, 10:29 PM // 22:29
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#34
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Frost Gate Guardian
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unless you run a condition build, I find hamstring to be pretty crappy. Sprint is better.
how does hamstring help out your team? "oh yes, now the warriors can swarm this guy!" uhh..
lots of people bring condition removal. if someone runs, he's usually at low health. have them running, do criticals. you want a team? Let the Ranger bring cripple. Much better.
Last edited by Ander Deathblade; Apr 24, 2005 at 10:32 PM // 22:32..
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Apr 25, 2005, 08:30 PM // 20:30
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#35
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Academy Page
Join Date: Feb 2005
Location: Tehran, Iran
Profession: W/
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i like hamstring vs monks since they tend to run away, it would deal more damage. i should play with sprint more though.
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Apr 25, 2005, 09:53 PM // 21:53
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#36
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Academy Page
Join Date: Apr 2005
Location: israel
Guild: Silent Assassin
Profession: W/Mo
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guys could you PLZ answer me what is best secendery Job for high dmg warrior?
and what is best Swords/Hammers/Axe?
plz ppl i beg you answer me.
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Apr 25, 2005, 09:56 PM // 21:56
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#37
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Frost Gate Guardian
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air elementalist.
Warrior attacks + Conjure Lightning.
And, they are all different. They're pretty balanced in effect. Best to have both hammer and axe/sword in your team.
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Apr 25, 2005, 10:17 PM // 22:17
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#38
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Academy Page
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war/monk or war/ele for highest dps
i found that hammer is best for interupting and sword and axe are better for damage, but interupting is just as important as the damage
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Apr 25, 2005, 11:28 PM // 23:28
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#39
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Guest
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Axes and Swords are better overall than hammers. Hammers just have too many drawbacks to be worth it.
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Apr 25, 2005, 11:41 PM // 23:41
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#40
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Hammers should be treated discriminately until proven otherwise or Arena Net buffs them then? :P I thought that's what you guys did to treat the Necro problem. Go go hammer hate!
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